By Dr. Evelyn Reed | January 01, 0001 | 7 min read
Sony’s PlayStation Portable, while hardly a failure, hasn’t really caught on the way most were expecting it to around the time of its launch back in 2004. Why? Because, as one developer says, it was “doomed”. “It was doomed from the very get-go”, says Ready At Dawn’s Ru Weerasuriya. “There are some things which aren’t conductive to calling it a true portable gaming platform and [[link]] calling it a connective platform, although it has wi-fi.”(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); “There’s so many things

that publishers and the manufacturer and Sony [[link]] dropped the ball on – it’s natural, it’s the first one.” What’s interesting about this isn’t what’s being said – as most people (outside Japan, at any rate) would agree – but [[link]]

who’s saying it. Weerasuriya isn’t some idle spectator or Sony-hating third party, he’s the co-founder of one of the only studios to really shine on the platform, and the developers of perhaps its finest games, the two portable God of War titles.
To hear him speaking like that…well, it reads like a eulogy. Words in memory of a system that’s already been

wound up. Now, why would that be? https://kotaku.com/rumor-first-pics-of-the-psp2-5692606 PSP ‘was doomed from the start’ – God of War dev [EDGE, via CVG]