Of course Nvidia was going to have at least one supercomputer; I mean it's been making data centre GPUs for a million years now. And I do know that DLSS requires a certain amount of pre-training to [[link]] be able to make its funky upscaling algorithms as stable and effective as they are. But this dumb-ass Dave didn't realise until last week that Nvidia has a dedicated supercomputer, "with 1000s of our latest and greatest GPUs" that has been running full-time for the past six years just to improve the quality of DLSS.
At last week's RTX Editor's Day in glorious Las Vegas*, deep in the midst of , Brian Catanzaro, Nvidia's VP of applied deep learning research, took to the stage to talk through and the many changes and challenges it brings with it.
Maybe it's me being utterly naïve, but I didn't realise the amount of resource that was being dedicated to making its upscaling solution better over time.
I figured Nvidia might give its DLSS gang some dedicated time with a multi-million dollar machine for training purposes every now and then, but I didn't realise it was living rent-free inside the mind of its own supercomputer.
A supercomputer purely dedicated to grinding away on images that just aren't quite good enough.
"What we're doing during this process," Catanzaro continues, "is we're analysing failures. When the DLSS model fails it looks like ghosting or flickering or blurriness. And, you know, we find failures in many of the games we're looking at and we try to figure out what's going on, why does the model make the wrong choice about how to draw the image there?
"We then find ways to augment our training data set. Our training data sets are always growing. We're compiling examples of what good graphics looks like and what difficult problems DLSS needs to solve.
"We put those in our training set, and then we retrain the model, and then we test across hundreds of games in order to figure out how to make DLSS better. So, that's the process."
And it's a hell of a process. And from my experience of the new transformer model within DLSS 4 it really is only getting better. Not just for new RTX 50-series folk, either.
* Las Vegas, in all honesty, is decidedly unglorious especially for an inveterate introvert such as myself, but you've got [[link]] to say that or they won't let you out of the airport. Tight monitoring they've got over there.